NOTE: DOWNLOADABLE VERSION IS NOT UP TO DATE. PLEASE PLAY BROSWER VERSION INSTEAD.


You are stranded in an abandoned laboratory with no recollection of past events. Venturing deeper, you feel an overwhelming presence within your soul. And eventually, your soul becomes one in itself as, via death, you are separated from it, and can use your soul and corpses to help you solve puzzles and escape the facility.

ASSETS USED (These are in the public domain and are available to use):

https://opengameart.org/content/laser-effect-sheet

https://opengameart.org/content/platformer-sounds-terminal-interaction-door-shot...

https://kenney.nl/assets/sci-fi-sounds

https://opengameart.org/content/sci-fi-platform-tiles

https://opengameart.org/content/battle-sound-effects

https://opengameart.org/content/background-music-isolation

https://opengameart.org/content/pixel-saw-blade

https://opengameart.org/content/electronic-music-pack-1


Download

Download
Afterlife Duo Downloadable.zip 65 MB

Comments

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(+1)

Really interesting game mechanic!

I like how you have to think out of the box and plan your moves to solve the puzzles.

My only issue was that the player/soul got stuck on the walls, as if they were sticky. It probably is an issue with the physics materials.

Besides that, it was a fun experience. I hope you make more levels!

Thank you for playing the game! Funny you commenting, I had played Death's Driver earlier today and was surprised at how polished it felt for a jam, congrats on that. Although can I ask, you got more details on the wall stickyness thing? It sounds like a bug because from day one the player had frictionless materials and it's been working fine for me, but if you could explain more about it maybe I can fix it. Thank you

It was on the level with the first missile launcher appearance.

I jumped to the right but didn't make it to the platform where I'm supposed to stand on the button. The player sprite was sticking to the wall like spiderman. XD The same happened some minutes later when I moved the soul to the same spot.

I'm glad you enjoyed Death's Driver! Having to create almost no sprites helped optimize my time and add some polish here and there. :)

(+1)

Oohhh you're definitely right, I noticed what you were talking about! Had two collisions on a very unfortunate spot, thanks for the heads up!