REVOLVER
Created for The Very Serious Juniper Dev Game Jam
Spin the chambers of your trusty revolver and the arena to fight dozens of enemies across an exciting, unique turn-based roguelike where planning and positioning are the main priority. Invest in permanent upgrades to make it as far as you possibly can!
TUTORIAL
Each floor you will face against enemies in a circular arena with two layers. Enemies will appear randomly in the slots of this arena. At the top, you will see your health bar (game ends when it drops to 0), your spin bar (dictates how many spins you have left for that turn), your money and your equipped bullet. When it's the player's turn, you can SHOOT or SPIN. Shooting finishes your turn, while you may still act after SPINNING.
When you SPIN, you will see your revolver's chambers alongside all your bullets, and you will see an interactable version of the arena. Drag and hold each of these elements to spin them around and choose a different configuration; you can rotate the revolver to change your equipped bullet, or you can change the enemies positions by modifying the arena. Be careful, you have a limited amount of spins per turn! (You recover some spins after each turn, so don't worry). When you're sure of a configuration, confirm the spin and see the new layout! Afterwards, you may shoot.
Enemies have WEAKNESSES. Each bullet not only targets different slots of the arena, they also have different types, being PHYSICAL (gray bullets), FIRE (red bullets), and MAGIC (purple bullets). If you hit an enemy's weakness, you deal much more damage and, if it remains alive, it will not attack for one turn, so try always hitting enemy weaknesses! Goblins are weak to PHYSICAL, Slimes are weak to FIRE, and Skeletons are weak to MAGIC. If you face off against the banana... well, good luck to you.
Enemies get stronger as you go deeper. If an enemy is bigger than usual or maybe has a different pose, expect them to deal more damage and have more health.
Each 3 levels you will enter the shop. You may buy permanent upgrades with money, which is acquired at the end of each level (the less turns you spend on a level, the more money you win).
Try making it as far as you can!!
Credits:
game made by ocamper
all assets not mentioned here are also made by me
goblin sprite: https://opengameart.org/content/lpc-goblin
skeleton sprite: https://opengameart.org/content/skeleton-warrior-1
slime sprite: https://opengameart.org/content/slime-6
coin sprite: https://opengameart.org/content/coins-asset
banana sprite: https://opengameart.org/content/banana
heart sprite: https://opengameart.org/content/heart-nes-colors
physical bullet icon: https://www.flaticon.com/free-icon/hit_16010671?term=hit&page=1&position=12&origin=tag&related_id=16010671#
fire bullet icon: https://www.flaticon.com/free-icon/fire-flame_7860404?term=fire&page=1&position=...
magic bullet icon: https://www.flaticon.com/free-icon/sparkle_17693065?term=magic&page=1&position=2...
shoot sfx: https://freesound.org/people/ser%C3%B8ut%C5%8Dnin--depriv%C9%99d/sounds/855652/
victory sound: https://opengameart.org/content/victory
defeat sound: https://opengameart.org/content/icy-game-over
revolver spin: https://freesound.org/people/jhka/sounds/139001/
other sound effects created in https://sfxr.me/
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Ocamper |
| Genre | Puzzle |
| Tags | 2D, No AI, Singleplayer |
| Content | No generative AI was used |






Comments
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Awesome game, love the concept, it's really fun